Playing Games to Cope: Behind the Scenes @ Happy Brain Science

Happy Fortyteenth of Maprilay! How have you been doing in this truly crazy time? If you are like me, you may sometimes find yourself feeling overwhelmed and unproductive during this period of uncertainty. Science suggests that what we’re feeling right now is totally OK. In order to cope, I’ve seen many people taking up comforting, read more…

Unlock the Hidden Value of Games

This post about the value of games was written by Katie Salen Tekinbaş, Professor, University of California Irvine, and Co-Founder and Chief Designer, Connected Camps. To our delight, it was provided as the Foreword for the upcoming Happy Brain Science book All Work & Some Play: Future-Proof Your Career through Games, by Kristen Toohill and read more…

The Four C’s: Why Human Skills Matter

This post about mastering the “Four C’s” is an excerpt from the upcoming Happy Brain Science book All Work & Some Play: Future-Proof Your Career through Games, by Kristen Toohill and Scott Crabtree. We live in an exciting age: Artificial Intelligence (AI) is now capable of performing routine, repetitive work, freeing humans up to do read more…

Vanellope and Ralph Have ARMS — Do You?

This guest post about “gamifying” employee engagement is by Anne Meixner, Ph.D. Thanks, Anne! As I busted my gut with huge belly laughs in the movie theater, I recognized that the story told in the movie Ralph Breaks the Internet reflects the key attributes of engagement at work: ARMS. Scott Crabtree’s e-book, Level-Up Your Leadership, read more…

Let’s Vote: Crowdsourcing and Gamifying Change

Would you and your colleagues all agree on the biggest problem your organization faces? Would you agree on how to solve it? How cool would it be if you could discover the answers — and real practical solutions — through a fun, game-like experience that doubles as a powerful training? Can you “gamify change”? I read more…

What Leaders Can Learn From Game Design, Part 3: Mastery

(Note: This is part 3 in a series on Gamification: Embedding elements of game playing to the workplace to encourage engagement . If you missed the first two posts, read Part 1: Part 1 Autonomy and Part 2 Relatedness) “Arrrrgh…OK just one more time!” If you’ve ever muttered something like this playing a video game–as I read more…

Launching products, penalty kicks, hope, and fear

First, I want to be direct: I am thrilled to announce that TODAY (March 16, 2016) Happy Brain Science is launching Choose Happiness @ Work, our card game that teaches the science of thriving. Please watch the video below of people playing the game and talking about it.